Thaddeus Reynolds
Facepunch Security
206
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Posted - 2015.02.20 02:15:00 -
[1] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:gibberish
Of course you completely ignore his point, which is exactly what you do with people you don't agree with, most especially me. The reason Pokey ignored his point, was because that was not the intended purpose of the thread. This isn't an examination of the platforms the swarm launchers can be deployed on
The purpose of this thread is to discuss how much (If at all) the commandos alter the vehicle TTK, and how much they should (if at all) compared to a non-commando (Assuming spherical mercs in a vacuum)
@Doc DDD, I understand and agree that the on-paper DPS and sustained DPS of swarm launchers alone stand out as an anomaly compared to the other AV weapon options available, and I'm reasonably sure that Pokey is aware of that. Please understand that in this thread Pokey wants to examine the Minmatar Commando (and all commando platforms in general) and how they theoretically affect the TTK. Please, by all means start a thread for the reasonably discussion of swarm launchers themselves, and improvements that could be made to them as a weapon system to fit more in balance (Note: that improvements to fit in balance may mean the weapon damage needs to be nerfed)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
206
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Posted - 2015.02.20 02:47:00 -
[2] - Quote
Doc DDD wrote:Thaddeus Reynolds wrote:Spkr4theDead wrote:Pokey Dravon wrote:gibberish
Of course you completely ignore his point, which is exactly what you do with people you don't agree with, most especially me. The reason Pokey ignored his point, was because that was not the intended purpose of the thread. This isn't an examination of the platforms the swarm launchers can be deployed on The purpose of this thread is to discuss how much (If at all) the commandos alter the vehicle TTK, and how much they should (if at all) compared to a non-commando (Assuming spherical mercs in a vacuum) @Doc DDD, I understand and agree that the on-paper DPS and sustained DPS of swarm launchers alone stand out as an anomaly compared to the other AV weapon options available, and I'm reasonably sure that Pokey is aware of that. Please understand that in this thread Pokey wants to examine the Minmatar Commando (and all commando platforms in general) and how they theoretically affect the TTK. Please, by all means start a thread for the reasonably discussion of swarm launchers themselves, and improvements that could be made to them as a weapon system to fit more in balance (Note: that improvements to fit in balance may mean the weapon damage needs to be nerfed) Assuming spherical mercs in a vacuum, any suit with 3 high slots or more will do similar damage as a commando with the a damage bonus to the same weapon, so long as that commando suit has at least two high slots. This comes from running countless, logi, assault, scout, commando av fits as well as doing basic math. Now if that is the point of this thread, do we really need a thread to know that a 10% native damage bonus roughly equates to about 50% more than a complex damage mod in a high slot? No offense intended, but I think most people picked that point up already, and the actual problem is the weapon that the bonus applies to.... You want a new thread to tackle this? Or maybe glance at my jiberish. .
well, it's also about weather or not it should, and if yes to what degree it should affect TTK
as for the weapon itself, the on-paper stats are anomalous to say the least, however, it is another system I can best describe as temperamental...the on-paper stats are extremely powerful, but in-the-field it functions very differently and has a number of glitches associated with it's operation (Delay between lock-ons, only firing 2 missiles instead of the full four, missile "AI" not being consistent in how it flies to the target, etc.) And yes, sometimes rockets do go around corners, but it's not a 100% of the time thing, and yes sometimes they do phase through certain objects, but it doesn't happen all the time...(similar to the temperamentality associated with the shield boosters). As-is, in-game they feel too powerful against a PRO fit HAV, but that might change (Given the stats we've been given for the PRO HAVs), but no matter what happens here, they'll need some adjustment (OK...there's a .01% chance that everything will be exactly fine when new HAVs are released)
Anyway, I don't feel swarms need to be adjusted significantly enough based on the stats of the new HAVs to worry about adjusting them until after we see how they actually perform against the new HAVs in the field (Or until Rattati asks for feedback about them ofc)...and while I do agree that their performance seems very high, they are noticeably better on the Minmando/Calmando...not to mention Commandos need to be looked at since overall they seem to be under performing in almost every task (Other than AV...and to some extent Sniping), so it's worth looking at them on a whole.
I'm not saying you're opinions on the Swarm Launcher are entirely wrong, nor am I saying they're right...I'm saying that this isn't a thread to go on just listing how they perform currently...at the very least, make suggestions on how they could be changed to work in the overall game better (although, this should be mostly about how the commandos could be changed to make the game overall better, with respect to vehicle TTK, and relative to non-commando suits)
Oh, and you raise a good point about the Commando carrying both an AV weapon and an AI weapon on the overall, it does make them inherently better for the job already
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
209
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Posted - 2015.02.27 16:53:00 -
[3] - Quote
Sequal's Back wrote:Minmando is made to use use swarm, such as amarr are maint to use laser weapons and caldari to use rail weapons. Stop debating about the obvious efficiency of a suit using its weapon, it's absolutely normal if does better than all others do with the same weapon. It's meant for it.
Btw, minmando has good swarms yeah, but they dont have AV nade. Now add to the dps of a swarm the damage of a lai dai nade, and HO! EVERY OTHER SUITS ARE OP! Buff Minmando!
Seriously.
I'd disagree that the Minmando is made to use swarms, so much as it's made to use the Combat Rifle and Mass Driver, it only got the use of swarms (a Caldari Weapon) by way of the Swarm Launcher's Damage typing. But that is neither here nor there now...this thread is more about looking into exactly how much utility the Minmando gets to swarm launchers specifically relative to other potential platforms, and to what degree Commando Suits in general should be getting AV utility.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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